Hardsurface modeler. Experienced in game, commercial, movie production cgi modeling, hair and cloth lookdev and simulation. Worked on titles like Mafia 2, Mafia 3, World of Tanks, Killzone 2 cinematics etc
World of Tanks X1 game - was responsible for texturing two tanks
Mafia 3 game - one vehicle modeling, texturing, multiple props modeling and texturing
Freelance modeling, texturing of highpoly hardsurface props, environments, vehicles etc
Modeling vehicle designs, hardsurface, Autodesk Maya
Modeling vehicle designs, hardsurface, Autodesk Maya
I was responsible for hair creating, lookdev, workflow developing and simulation. Also the same for cloth pipeline workflow and simulation.
Models, mapping, designing of buildings and architecture for Saint`s Row XBOX360 game
Freelance hardsurface modeler of vehicles and props for Frontlines Fuel of war cinematics
Modeler, texture artist of Mafia 2 city
Worked as a modeler of hero vehicles, ingame traffic vehicles, environments, props