Vojtěch Lacina
Vojtěch Lacina
Hardsurface - Environment Artist and Designer
Prague, Czech Republic

Summary

Hardsurface modeler. Experienced in game, commercial, movie production cgi modeling, hair and cloth lookdev and simulation. Worked on titles like Mafia 2, Mafia 3, World of Tanks, Killzone 2 cinematics etc. -= Looking for a job =-

Skills

Shading3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingParticle EffectsProp ModelingTexturingUV MappingFluid SimulationCloth SimulationHair/Fur Simulationpython maya basics

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
3D-Coat
3D-Coat
Quixel Suite
Quixel Suite
Fusion 360
Fusion 360
Moi3D
Moi3D
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Yeti
Yeti
Arnold
Arnold
Shave and a Haircut
Shave and a Haircut
FractureFX
FractureFX
FX Hair
FX Hair
Qualoth
Qualoth
Marmoset Toolbag
Marmoset Toolbag
PulldownIt
PulldownIt
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot

Reel

Productions

  • M3
    • Video Game
      Mafia III
    • Year
      2014
    • Role
      Vehicle Modeler, texture artist, props modeler, texture artist
    • Company
      2K Czech
  • Worldoftanks
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      Texture artist
    • Company
      Unnamed freelance company working for Wargaming Inc.
  • Saints row
    • Video Game
      Saints Row
    • Year
      2006
    • Role
      Environment modeler
    • Company
      Streamline Studios
  • Mafia ii
    • Video Game
      Mafia II
    • Year
      2010
    • Role
      Environment artist
    • Company
      2K Czech

Experience

  • Texture Artist at Wargaming Europe
    freelance, Czech Republic
    January 2015 - March 2015 (2 months)

    World of Tanks X1 game - was responsible for texturing two tanks

  • 3D Modeler, Texture artist at 2K Czech
    freelance, Czech Republic
    November 2014 - December 2014 (1 month)

    Mafia 3 game - one vehicle modeling, texturing, multiple props modeling and texturing

  • Hardsurface modeler at ProgressiveFX
    Prague, Czech Republic
    January 2010 - January 2015 (5 years)

    Freelance modeling, texturing of highpoly hardsurface props, environments, vehicles etc

  • Automotive modeler at ZOOX
    Melbourne, Australia
    September 2013 - October 2013 (1 month)

    Modeling vehicle designs, hardsurface, Autodesk Maya

  • Automotive modeler at XYZ Studio
    Melbourne, Australia
    August 2012 - September 2015 (3 years 1 month)

    Modeling vehicle designs, hardsurface, Autodesk Maya

  • lead fx artist at Cubone
    Prague, Czech Republic
    January 2009 - January 2010 (1 year)

    I was responsible for hair creating, lookdev, workflow developing and simulation. Also the same for cloth pipeline workflow and simulation.

  • Environment modeler at Streamline Studios
    Prague, Czech Republic
    January 2003 - January 2006 (3 years)

    Models, mapping, designing of buildings and architecture for Saint`s Row XBOX360 game

  • Hardsurface modeler at Pendulum Studios
    Prague, Czech Republic
    January 2003 - March 2003 (2 months)

    Freelance hardsurface modeler of vehicles and props for Frontlines Fuel of war cinematics

  • Envrionment artist at 2k Czech
    Prague, Czech Republic
    January 2002 - January 2002 ()

    Modeler, texture artist of Mafia 2 city

  • Vehicle, environmentmodeler at SCS Software
    Prague, Czech Republic
    January 2003 - January 2006 (3 years)

    Worked as a modeler of hero vehicles, ingame traffic vehicles, environments, props